AI Insights · Timothy · October 2022
Top 5 City Building Games Performance on Unified Platform in Slovenia, Q3 2022
Discover the performance of the top 5 city building games in Slovenia during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, city building games experienced notable activity in Slovenia on both iOS and Android platforms. Here is an overview of the performance of the top 5 games in this category, based on data from Sensor Tower.
Land of Empires: Immortal from Nuverse saw a fluctuating trend in weekly revenue, peaking at approximately $395 in mid-August before declining to $90 by the end of September. Weekly downloads experienced a spike in late July, reaching 153K, and then gradually decreased to 70K by the end of the quarter. The active user base showed a similar pattern, peaking at 123K in early August and then tapering off to 65K by the end of September.
Legend City from NeoriginGames Publishing Co., Ltd. had its highest weekly revenue at $314 at the end of June, with a general downward trend to $115 by the end of September. Weekly downloads saw a significant increase to 173K in late July, followed by a drop to 131K by the end of September. The number of active users rose to 238K by the end of September, showing a consistent upward trend throughout the quarter.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a steady decline in weekly revenue, starting at $138 at the end of June and dropping to $33 by the end of September. Active users also saw a steady decrease from 210K in late June to 97K by the end of September.
Global City: Building Games by MY.GAMES B.V. showed a peak in weekly revenue at $147 in late August, before stabilizing around $99 by the end of September. Weekly downloads saw a notable spike at 1002K in mid-July, followed by fluctuations and stabilizing around 199K by the end of September. The active user count peaked at 1205K in mid-July and then gradually decreased to 448K by the end of September.
SimCity BuildIt from Electronic Arts maintained a relatively stable weekly revenue, hovering around $104 at the end of June and ending at $114 by the end of September. Weekly downloads saw a peak of 231K in mid-September before dropping to 72K by the end of the month. The active user base was consistently strong, starting at 1765K in late June and ending at 1857K by the end of September.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower's platform.